Immersion Starts with Sound

by Lance Gold

The addition of sound FX as well as background sound provides a pulse and emotion to the game

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First: Unconnected Looped Background Audio

Start connecting game audio with creation of an Empty object “Audio_Manager”

“Audio Source” is the component. This can be used for each clip used.

Add Audio Source

Add Audio Source

For the first clip, highlight Audio_Manager and create an Empty object inside titled “Background.” Add an Audio Source Component into the Background.

Background object for audio clip

Background object for audio clip

There is an Asset — Audio — music_background. Highlight the Hierarchy Background and drag and drop the music_background to the Audio Source — AudioClip value.

Drag and drop audio clip from Assets — Audio

Drag and drop audio clip from Assets — Audio

Background music is looped.

Save scene and test to hear background audio.